BIDQUAKE.
A GAME ABOUT THE PRICE OF A GUESS
HOW TO PLAY ↓

FIELD NOTE 01 / SEALED AUCTIONS

WHAT IS IT
REALLY WORTH?

Seven strange lots. Two hidden rivals. You get a price range, a rumor, and one call to make. Bid, reveal, learn, repeat.

STEP ONTO THE FLOOR ↗
YOUR AUCTION DESKDAILY
FLOOR PROGRESS0 of 70 / 7 REVEALED
01Read the rangesResale value and rival bids are hidden inside imperfect clues.
02Name your priceBeat both rivals, but pay too much and a win can still hurt.
03See what happenedThe reveal teaches you what the lot was really worth.
ROUND01 / 07
YOUR CREDITS100
NET MOVE±0
PAIR BONUS BANK+0
CATALOGUE / 01ENERGY
UNVERIFIED
LOT

SPARK CELLS

One lot on the table. Its true resale price stays sealed until you make your call.

THE PUBLIC CLUES

Useful. Not certain.

LIKELY RESALE VALUE30—70The real value is somewhere in this range.
RIVAL HIGH BID / RUMOR20—50You must beat the highest rival bid. A tie loses.

Optional intel. You can buy each clue once per run; the cost comes out of your credits immediately.

YOUR BID TICKET

Make the call.

CR

Fictional credits only. No wallet or real-money prize.

PAIR PLAY / +12 CR PER MATCH

Win two lots from the same category to bank a bonus at the end.

03 / THE TAPE

Every call leaves a mark.

THE TAPE IS BLANK. PLACE YOUR FIRST BID.

THE FLOOR HAS TWO DOORS

OUTSIDE THE GAME.

THE HOUSE RULES

Fake credits.
Real decisions.

Start with 100 credits. A winning bid pays its amount and instantly resells the lot at its hidden value. Lose or pass and you spend nothing. One value scan costs 6 credits; one rival tell costs 8. Matched pairs of winning categories pay a 12-credit bonus at the finish.

The seven-lot daily floor is the same for everyone on the UTC date; Open gives a fresh seven-lot floor, Aftershock ten harder lots. You can replay and improve your line. No wallet, on-chain payout, token reward, cash prize, or global leaderboard is implied. A future reward system would need separate anti-cheat and rules.